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Section II: 2006 Official Rules and Regulations

American Fantasy Football League®

2006 Official Rules and Regulations

 

 

The American Fantasy Football League (AFFL) is brought to you by International Fantasy Sports L.L.C. (IFS).  The AFFL was designed to be an elite, high-class venue in which participants can experience the challenge and excitement of fantasy football.  Five levels of play will be described in the following sections; they are Platinum, Gold, Silver, Bronze (short season), and Copper (free level).  Participants are permitted to join multiple levels.  All five levels will have a live, online draft.  The AFFL uses a head to head regular season combined with points based playoffs to determine prize winners.

 

1. PLATINUM, GOLD, SILVER, AND COPPER LEVEL OVERVIEW 

 

The Platinum and Gold levels will each consist of a maximum of 50 leagues with 12 teams per league.  The Silver and Copper levels will consist of a maximum of 100 leagues with 12 teams per league.  We ask that current customers do not sign up for the he Copper level as it is intended for new AFFL participants; however, if space is still available after August 1st, any participant may sign up for the Copper level.   The AFFL regular season schedule will begin with the NFL’s Week 1, and conclude with the NFL’s Week 11.  A League Championship Game will be held for each league on the NFL’s Week 12.  In the Platinum and Gold levels, the League Champions from each league, plus 12 wildcard teams will qualify for their respective AFFL Championship Playoffs.  In the Silver and Copper levels, the League Champions from each league, plus 24 wildcard teams will qualify for their respective AFFL Championship Playoffs.  Each of these four levels will have a Grand Champion, which will be the winner of its AFFL Championship Playoff.  The Platinum, Gold, Silver, and Copper Championship Playoffs, Consolation Playoffs, and Toilet Bowl contest will be held from the NFL’s Week 13 through the NFL’s Week 16.

 

2. BRONZE LEVEL (SHORT SEASON) OVERVIEW

 

The Bronze level will consist of a maximum of 100 leagues with 12 teams per league.  The Bronze regular season schedule will begin with the NFL’s Week 6, and conclude with the NFL’s Week 11.  A League Championship Game will be held for each league on the NFL’s Week 12.  The League Champions from each league, plus 24 wildcard teams will qualify for the Bronze level AFFL Championship Playoffs.  The Bronze Grand Champion will be the winner of its AFFL Championship Playoff.  The Bronze level Championship Playoffs, Consolation Playoffs, and Toilet Bowl contest will be held from the NFL’s Week 13 through the NFL’s Week 16.

 

3. SIGN-UP/REGISTRATION

 

Participants must complete a simple registration form on the AFFL.com website via the sign-up link.  Payment must be received for sign-up to be official.  Acceptable forms of payment are credit card, check, cashiers check, money order or PayPal.  At the time of registration, the participant will select his/her draft time.  See the Registration Instructions at AFFL.com for more details.

 

4. SIGN-UP/REGISTRATION DEADLINE

 

IFS must have received a participant’s online registration and entry fee by noon ET the day before their selected draft time.  The draft schedule is available from the AFFL.com home page.  The final draft day for Platinum, Gold, and Silver is Labor Day, Monday, September 4th.  Therefore, the final deadline for registration submission for Platinum, Gold, and Silver is noon, ET on Sunday, September 3rd.  The final draft day for Copper is Sunday, August 20th.  Therefore, the final deadline for registration submission for Copper is noon, ET on Saturday, August 19th.  The final draft day for Bronze is Saturday, October 14th.  Therefore, the final deadline for registration submission for Bronze is noon, ET on Friday, October 13th.  Note that the Bronze registration will not open until Monday, September 4th.  However, there is no guarantee that any of the draft sessions will still be available for any of the levels until the specified deadline.  As draft times fill up, that draft session will be removed from the registration page, and will no longer be available.  Remember, the entry fee must be received by IFS by the registration deadline.  If the participant is mailing in a check or money order, it is the participant’s responsibility to ensure that his/her entry fee has been received by IFS before the deadline, regardless of the mail date.  IFS is not responsible for entry fees that have been delayed or lost by any mail carrier.  Incomplete, incorrect, or falsified registrations will be disqualified.

 

5. REGISTRATION CONFIRMATION

 

All participants will receive an immediate registration confirmation email after their registration has been electronically submitted.  If paying by check, money order, or cashiers check, a second email will be sent to acknowledge that the check has been received, making the registration official.

 

6. REGULAR SEASON STRUCTURE

 

a. Platinum, Gold, Silver and Copper: The regular season for the Platinum, Gold, Silver, and Copper levels will consist of a single round robin in every league with every team in each league playing every other team in their league once.  In each head-to-head match up, the team accumulating the most points in that particular game will receive a win, and the other team will receive a loss.  This will constitute the regular season win/loss record.  This requires the AFFL regular season to be 11 weeks long (Week 1 through Week 11).

 

b. Bronze: The regular season for the Bronze level will consist of six weeks (Week 6 through Week 11), in which every team would play every other team in the twelve-team league, each week (breakdown format).  In each head-to-head match up, the team accumulating the most points in that particular game will receive a win, and the other team will receive a loss.  This will constitute the regular season breakdown win/loss record.

 

7. PLAYOFF STRUCTURE

 

a. League Championship Game – All Levels: The League Championship Game will take place in Week 12 of the AFFL season, and will be used to determine each League Champion.  The two teams in the League Championship Game will be the team in the league with the best win/loss record, and the remaining team in the same league with the highest total points.  The team with the best win/loss record will be determined first.  Since the other team in the League Championship Game is determined by point totals only, it is possible that this team will have a worse win/loss record than some of the remaining teams that do not make it to the League Championship Game.  The team scoring the most points in this game will win the League Championship.

 

b. Championship Playoffs – All Levels:  The Championship Playoffs will take place from the NFL’s Week 13 through Week 16.  For the Platinum and Gold levels there will be a maximum of 62 teams in each of their AFFL Championship Playoffs; the 50 League Champions, plus 12 wild card teams.  For the Silver, Bronze, and Copper levels there will be a maximum of 124 teams in its AFFL Championship Playoffs; the 100 League Champions, plus 24 wild card teams.  The wild card teams will be taken from the losers of the League Championship Games.  Out of all of the combined losers of the League Championship Games, the 12 teams (for the Platinum and Gold levels) or the 24 teams (for the Silver, Bronze, and Copper levels) with the highest point total during the regular season (Week 1 through Week 11 for Platinum, Gold, Silver, and Copper; and Week 6 through Week 11 for Bronze) will advance to their AFFL Championship Playoffs. Each team in the AFFL Championship Playoffs will start the Playoffs with their average point total from all players in their starting lineups Week 1 through Week 12 for Platinum, Gold, Silver, and Copper; and Week 6 through Week 12 for Bronze.  This average will be carried to the hundredth decimal place.  Points earned from all players in lineups Week 13 through Week 16 will be added to this average.  This total will be a team’s AFFL Championship Playoff point total.  The prize winners will be awarded based on this point total.  The teams with the top five point totals will receive prizes.  The team with the highest AFFL Championship Playoff point total will be named the 2006 American Fantasy Football League Grand Champion.  All five levels will name a Grand Champion.

 

c. Consolation Playoffs:  For the Platinum and Gold levels, every loser of all the League Championship Games that did not qualify for a spot in its AFFL Championship Playoffs (a maximum of 38 teams each level) plus a maximum of 52 consolation wild card teams for each level, will play in their respective AFFL Consolation Playoffs.  For the Silver, Bronze, and Copper levels, every loser of all the League Championship Games that did not qualify for a spot in its AFFL Championship Playoffs (a maximum of 76 teams), plus a maximum of 124 consolation wild card teams, will play in their respective AFFL Consolation Playoffs.  Consolation wild card teams will be determined based on total regular season points (all players from starting lineups Week 1 through Week 11 for Platinum, Gold, Silver, and Copper; and all players from starting lineups Week 6 through Week 11 for Bronze).  The AFFL Consolation Playoffs will have the same format as the AFFL Championship Playoffs, with one exception: teams will NOT start with their average point total from the season; ALL TEAMS IN THE AFFL CONSOLATION PLAYOFFS WILL START THE PLAYOFFS WITH ZERO FANTASY POINTS.

 

d. Toilet Bowl Contest:  The Toilet Bowl Contest is available in all five levels.  All teams that do not qualify for the Championship or Consolation Playoffs will play in the Toilet Bowl Contest during Weeks 13 through 16.  Teams will start the Toilet Bowl Contest with zero fantasy points.  Prizes will consist of AFFL merchandise.

 

8. LEAGUE PLACEMENT AND DRAFT ORDER

 

Upon registration, teams will be randomly placed in leagues of 12, based on their chosen draft day and time.  The time of registration does not affect the league placement.  Also, upon registration, the draft order will be randomly assigned by a computerized placement in one of 12 slots.  This method of placement allows participants to find out their draft order regardless of whether the league is full.  Note that the AFFL may close draft times early in order to preserve complete leagues of 12.  We will ensure that everyone is placed in full leagues of 12 teams prior to the draft.  For the Platinum, Gold, Silver and Copper levels, team pages with league assignments and draft orders will be available on June 1, 2006, or immediately after registration, when registering after June 1, 2006.  For the Bronze level, team pages will be available on September 4, 2006, however, the league placement and draft order will not be posted until registration for each draft time has closed.  If paying by check, your team pages will not be available until the check has been received.

 

9. JOINING MULTIPLE LEAGUES AND LEVELS

 

Participants are permitted to register for as many teams in each level as they would like.  If there are duplicate registrations by a participant for the same level, we will ensure that each registration will be placed in a separate league. The AFFL recommends that participants do not register for more than one team at any given draft time.  Although the software is capable of allowing a participant to draft more than one team at a time, it is very difficult to do so.  Participants will only need one username and password if they have multiple teams.

 

10. Co-MANAGEMENT

 

There is no limit to the amount of Co-Managers a team can have.  However, a single name and address must be selected as the principal participant for each team, and only one name can be entered for co-managers.  Any prize won will be mailed to the principal participant’s address, with prize checks made out to the principal participant only.[1]  Also, only one username and password is given to a team.  This includes, but is not limited to, the draft.  INTERNATIONAL FANTASY SPORTS AND AFFL ARE NOT RESPONSIBLE FOR THE ACTIONS OF CO-MANAGEMENT AND/OR OTHERS TO WHOM THE PARTICIPANT HAS DISTRIBUTED HIS/HER USERNAME AND PASSWORD.  THE ABOVE ARE ALSO NOT RESPONSIBLE FOR THE ACTIONS OF THE PRINCIPAL PARTICIPANT, SHOULD HE/SHE FAIL TO DISPERSE PRIZE MONEY TO ANY INVOLVED PARTY.

 

11. THE ONLINE DRAFT  

 

The draft schedule is available for viewing via a link at AFFL.com.  The draft is conducted using software created by Mock Draft Central, specifically for AFFL.  Teams will be able to sign in to their draft 30 minutes prior to the draft start time.  It is strongly recommended that each team sign in at this time.  The draft will be conducted in a serpentine method starting the first round with team 1, proceeding through team 12.  The second round will start with team 12 and will proceed through team 1; the third round will begin with team 1 and end with team 12, etc. until 20 rounds have been completed.  This will result in a 20 player roster.  There is no requirement for any team to draft a specific number of players at any specific position; however, there are lineup submission requirements stated in section 13 of the Rules and Regulations.  It is the participant’s responsibility to draft the appropriate players in order to fill the necessary positions for the lineup submission requirements.  Most drafts last approximately 2 ˝ hours, however, participants should allow for 3 hours or more.

a. Draft Attendance: Draft attendance is mandatory.  Participants must log in to their league, and sign in to the online draft no later than five minutes prior to the draft start time.  It is recommended that participants log in to the draft at the earliest available time, 30 minutes prior to the draft start time.  In the event that the participant (or co-management) does not sign in to the online draft, the participant’s team will be automatically selected.  The automatic selections will be the best available player based on the player rankings in the draft kit.  If a participant signs in to the online draft after the draft has started, he will be able to select his next player; however, if any previous automatic selections have been made, they would still apply.

 

b. Co-Management during the Draft: Only one username and password is given to a team, however co-managers may be logged into the draft at the same time as the principal participant.  Note that during the draft, all co-managers have equal ability to select players.  This means that if a co-manager selects a player before the principal participant, his/her selection is the one taken.

 

c. Time Limits: First 6 rounds: The time limit for player selection for each team in the first six rounds is two minutes.  Last 14 rounds: The time limit for player selection for each team in the last fourteen rounds is one minute and thirty seconds.  If a team fails to choose a player in the given time frame, their pick will automatically be selected based on the player rankings in the draft kit.  If a team misses two picks in a row, it will be placed on Autopick.  After a given team is placed on Autopick, it will be necessary for them to unselect the Autopick in order to keep the computer from selecting its pick.  Other teams must be aware of the teams that are on Autopick, due to the fact that those team’s selections will happen in thirteen seconds (this could give the illusion that a given team has more time prior to their next turn than they really do).  SELECTIONS MUST BE SUBMITTED BY THE TIME LIMIT TO AVOID AN AUTOMATIC SELECTION.  THERE ARE NO EXCEPTIONS TO THE TIME LIMIT.  THE POSTED CLOCK MAY BE DELAYED DUE TO MANY REASONS.  IFS ASSUMES NO RESPONSIBILITY FOR SLOW INTERNET CONNECTION SPEEDS; IT IS THEREFORE THE RESPONSIBILITY OF THE PARTICIPANTS TO MAINTAIN THEIR OWN CLOCK.  THE DRAFT WILL NOT BE STOPPED OR TURNED BACK FOR ANY REASON WITH THE EXCEPTION OF TECHNICAL DIFFICULTIES ON THE PART OF AFFL OR MOCK DRAFT CENTRAL.

 

d. Breaks: There will be an 8 minute break after the end of the 6th and 13th rounds.

 

e. The Team Roster: Each team’s roster can have no more than 20 players.  IT IS THE PARTICIPANT’S RESPONSIBILITY TO VERIFY THAT HIS/HER TEAM ROSTER IS CORRECT BEFORE LEAVING THE DRAFT, AND AFTER IT IS UPLOADED TO THE LEAGUE MANAGEMENT WEBSITE.  It is the participant’s responsibility to report any errors to International Fantasy Sports within 24 hours of the end of the draft.

 

f. Week 1 Lineups: The AFFL suggests that each team set their Week 1 lineup immediately following the draft.  However, each team will be allowed to modify their Week 1 lineup based on normal lineup submission (See below – Lineup Submission).

 

g. Trades – Draft Picks: To prevent collusion, no trading of draft picks is allowed.

 

h. Mock Drafts: Mock drafting, provided by Mock Draft Central, will be available from June 1st through September 4th for Platinum, Gold, Silver, and Copper.  Mock drafting is not available for Bronze contestants.  Platinum and Gold participants have unlimited full access to mock drafting.  The following are included in the full access package: participant’s team vs. 11 computer players, AFFL prescheduled 12 team mock drafts, and full access to Mock Draft Central to set up your own mock drafts (or join drafts set up by others) against AFFL teams, the computer, or other players from other fantasy leagues around the country.  Silver participants have unlimited access to mock draft their team vs. 11 computer players; however, Silver level participants who wish to have full access to Mock Draft Central will be charged a fee of $4.  Copper participants will have access to a draft demo, and may purchase full access mock drafting for $6.

 

12. TRADES 

 

The AFFL does not allow any trading in order to avoid collusion.  Free agents, however, can be acquired (See below – Free Agents).

 

13. LINEUP SUBMISSION

 

Lineups will be available to be modified before each week and future weeks all season.

 

a. Lineup Roster: It is up to the participant to determine his or her desired lineup using the guidelines in this section.  The lineup roster MUST consist of the following players:

 

1 Quarterback
2 Wide Receivers
2 Running Backs
1 Tight End
1 Place Kicker
1 Defense & Special Teams

2 Flex Players (WR, RB, or TE)

If no Week 1 lineup is submitted, the AFFL will be forced to randomly determine your lineup.  After Week 1, it is up to the participant to make changes to his/her team’s lineup.  If no lineup changes are submitted, your starting lineup will remain set to that of the previous week.   

b. Method of Submission: Lineups should be submitted via the Internet by going to http://games.affl.com.

 

c. Lineup Submission Guidelines: The deadline for lineup submission is 10 minutes prior to the game time for the player that you are submitting as a starter.  Although it is possible to submit your lineup until just before kickoff, there is no guarantee that the changes will update unless the lineup has been submitted by the 10 minute prior to kickoff deadline.  If there is a problem in submitting your lineup, you MUST call or email AFFL with your desired lineup changes before the deadline, otherwise no reparative action can be taken; no exceptions.

d. Bye Week Lineup Adjustment: Each Tuesday at 12:00 PM ET all bye week players are automatically benched from each participant’s starting roster, and are replaced by the player with the highest average fantasy points that meets the particular roster spot that was benched.  Participants will still have the full lineup submission timeframe each week to start/bench modified players.  Each automatic substitution that is not modified by the participant during the week will be automatically reversed the following week.  This action is done to prevent any unfair advantage gained due to a participant that does not set their roster for a given week.

 

14. FREE AGENTS

 

All players that are not on a team roster in a participant’s league are available free agents, and will be placed into the free agent market.

 

a. Free Agent Time Period: The free agent market begins for the season after Week 1 is completed, and terminates with the end of Week 11 (the free agent market is only open during the regular season).  The free agent market opens after Week 6 is completed for the Bronze level.  However, for all levels, a player that is dropped by any team after Week 7 (i.e. October 24 and beyond) cannot be acquired by another team, nor reacquired by the team that dropped him.  The free agent market opens on Tuesday of each week at 12:00 PM ET, and will remain open until the following Thursday at 12:00 PM ET.  While the market is open, a team can adjust, add, or remove its bids until the market closes.  The time in which participants place their free agent bids does not affect the results of the bidding, i.e. it does not matter if the bid is placed on Tuesday at 1:00 PM ET, or Thursday at 11:00 AM ET.  The results of the winning bids will be posted to the rosters by Thursday at 2:00 PM ET.  Participants need to ensure that they have adequate back-up players before the final free agent acquisition deadline.  If a team does not have an available player for a position, that position will remain vacant, resulting in zero points for that position, including the Playoffs; no exceptions.

 

b. Free Agent Market Description: The AFFL free agent process is based on a “Salary Cap” system.  Over the course of the regular season a team will have a “Free Agent Salary Cap” of $2,000.  Platinum, Gold, Silver, and Bronze teams will start with the full $2000 Free Agent Dollars.  Copper teams will start with $100 Free Agent Dollars; however, they may purchase up to $1,900 Free Agent Dollars at $2 for every $100 Free Agent Dollars.  Every team will have an opportunity to participate in the free agent market to acquire free agents each week.  Every team in the free agent market will be able to bid part or all of their free agent dollars on available free agent players.  No other team in the league will be able to see your bid.  The team with the highest bid on a particular player will win that free agent player.  The team with the winning bid will have a reduction in “Salary Cap” room in the amount of their bid.  A team will be able to bid each week until their “Salary Cap” is $0; at that time they will not be permitted to bid on any more free agents for the remainder of the season.  A team that has won the bid for a particular player must make room in their roster for their new acquisition by releasing a player of their choice.  Players that are released by a team will become available in the free agent market for the following week.  FREE AGENT DOLLARS ARE FICTITIOUS.  A PLAYER THAT IS DROPPED AFTER WEEK 7 CANNOT BE ACQUIRED BY ANOTHER TEAM NOR REACQUIRED BY THE TEAM THAT DROPPED HIM.

 

c. Free Agent Guidelines:

  1. Bid amounts must be whole dollars from $1 to $2000.
  2. A free agent bid consists of a primary bid, plus as many conditional bids as you would like to place on that primary bid.
  3. The top line is the primary bid.  The second, third, fourth (etc.) lines are conditional bids to the primary bid.

a.       This means that if you don’t win the primary bid, the next player that you have a chance to win is the first conditional bid.  If you lose the primary and the first conditional bid, the program will move down to the next conditional bid, etc.

  1. You may place as many free agent bids as you would like.  After you submit each bid, you will be asked if you would like to place another bid.
  2. There is no preference given to the order in which your free agent bids are placed.

6.       You can only win one player from each free agent bid.

7.       You cannot have the same ADD player more than once in the same free agent bid.  If you do, only the first bid on that player will be considered.

8.       If any bid has a zero dollar amount, it will be disregarded (this includes conditional bids).

9.       If you bid an amount that will put you over your remaining free agent dollars, your bid(s) will be disregarded.

10.   You cannot win 2 players if they have the same drop player listed by them (even if you are the highest bidder on both).

a.       Keep this in mind when placing multiple free agent bids.

  1. You cannot bid on the same player as the primary bid in multiple free agent bids for different dollar amounts.  If you do this, only the highest dollar bid will be considered for that player.

 

d. Bid Tiebreaker: If 2 or more teams have placed equal bids for a player, and this dollar amount is the highest bid placed, the following tiebreakers will be used to determine the winner.  The tiebreakers will start with number 1, and proceed down the list until only one team is remaining.

1. Lowest total points (all players from starting lineups Week 1 through current week; Bronze: Week 6 through current week).
2. Worst win/loss record (Bronze: breakdown record).
3. Lowest total Quarterback points (QBs in starting lineups Week 1 through current week; Bronze: Week 6 through current week).
4. Lowest total Defense & Special Teams points (DSTs in starting lineups Week 1 through current week; Bronze: Week 6 through current week).
5. Lowest total Placekicking points (Ks in starting lineups Week 1 through current week; Bronze: Week 6 through current week).
6. Lowest previous week’s points (previous week’s starting lineup).

7. Lowest draft position.

 

15. SCORING AND CALCULATIONS 

 

The following allotted fantasy points will be awarded when a player or defense and special team in the lineup performs any of the following actions.  The AFFL uses action based scoring; any player, regardless of position, performing any of the following actions will receive fantasy points for that action.  There are a few obvious exceptions (See Footnotes).  All fantasy points received or deducted will be carried out to the tenth decimal place (e.g. a QB throwing 355 yards will score 20.5 fantasy points for those yards).  Tenths of points are given as whole increments, not rounded (e.g. a QB throwing 157 yards will score 7.8 points).  Negative yardage will result in negative points (e.g. -1 yard results in -0.1 points) for the following sections: a, b, and c.  Scores will be preliminarily posted each Tuesday at 12:00 PM ET.  However, scores can change through the following Friday at 12:00 PM ET based on statistical adjustments by the NFL.  Statistics are locked each Friday at 12:00 PM ET, and all games will go final at that time (Exception: Week 11 games will go final on Thursday, November 23rd at 11:00 AM ET).  Point disputes must be reported to the AFFL by way of email or phone by Friday at 12:00 PM ET (Thursday at 11:00 AM ET for Week 11) following the week in question; otherwise, the scores posted on Friday at 12:00 PM ET (Thursday at 11:00 AM ET for Week 11) of each week are final.

 

a. Passing: 
1 point for each 20 passing yards from 0 – 300.

1 point for each 10 passing yards from 301+.
-2 points for each interception thrown.

6 points for each passing TD.

2 additional points for each passing TD from 51+ yards.
2 points for each 2-point conversion.

-2 points for each fumble lost

 

b. Receiving:
1 point for each 10 yards receiving.
1 point for each catch.

6 points for each receiving TD.

2 additional points for each receiving TD from 51+ yards.
2 points for each 2 point conversion.

-2 points for each fumble lost.

 

c. Rushing:
1 point for each 10 rushing yards.
6 points for each rushing TD.

2 additional points for each rushing TD from 51+ yards.
2 points for each 2 point conversion.

-2 points for each fumble lost.

 

d. Placekicking:
1 point for each PAT.
3 points for each FG of 1 – 39 yards.
4 points for each FG of 40 – 47 yards.
5 points for each FG of 48 – 54 yards.
6 points for each FG of 55+ yards.

 

e. Defense & Special Teams Scoring:
6 points for each TD (interception return, fumble return, punt or kickoff return, blocked FG return, missed FG return, and blocked punt return, no yardage points given – Note that the player scoring the TD is also credited with a TD)[2].

2 additional points for each TD from 51+ yards.
1 point for each sack.
2 points for each takeaway (interception and fumble recovery)[3].
2 points for each safety.
20 points for each shutout[4].
15 points for allowing between 1 – 3 points.

10 points for allowing between 4 – 10 points.

5 points for allowing between 11 – 15 points.
-1 point for every 10 points allowed above 20 points (e.g. a team that allows 21 – 30 points would receive -1 point; however, a team that allows 31 – 40 points will receive -2 points, etc.).

 

16. TIEBREAKERS

 

a. Determining the Best Win/Loss Record (Bronze: Best Breakdown Record): At the conclusion of Week 11, in the event that there is a tie for the best win/loss record (Bronze: best breakdown record), the following tiebreakers will be used to select the team that advances to the League Championship Game:
1. Total regular season points (all players from starting lineups Week 1 through Week 11; Bronze: Week 6 through Week 11).
2. Total Quarterback points (QBs in starting lineups Week 1 through Week 11; Bronze: Week 6 through Week 11).
3. Total Defense & Special Teams points (DSTs in starting lineups Week 1 through Week 11; Bronze: Week 6 through Week 11).
4. Total Placekicking points (Ks in starting lineups Week 1 through Week 11; Bronze: Week 6 through Week 11).
5. Total Bench points (all players on the bench Week 1 through Week 11; Bronze: Week 6 through Week 11).

 

b. Determining the Team With the Highest Point Total: The following guidelines will be used in the case of a tie in determining the remaining team with the highest point total to compete in the League Championship Game:

1. Total Quarterback points (QBs in starting lineups Week 1 through Week 11; Bronze: Week 6 through Week 11).
2. Total Defense & Special Teams points (DSTs in starting lineups Week 1 through Week 11; Bronze: Week 6 through Week 11).
3. Total Placekicking points (Ks in starting lineups Week 1 through Week 11; Bronze: Week 6 through Week 11).
4. Total Bench points (all players on the bench Week 1 through Week 11; Bronze: Week 6 through Week 11).

c. Determining the League Championship Game Winner: If there is a tie in the League Championship Game, the following guidelines will be used to determine the winner:

1. Total regular season points (all players from starting lineups week 1 through week 11; Bronze: Week 6 through Week 11).
2. Head-to-head in the regular season (Platinum, Gold, Silver, and Copper only).
3. Regular season win/loss record (Week 1 through Week 11; Bronze: breakdown record, Week 6 through Week 11).
4. Total Quarterback points (League Championship Game starting lineup).
5. Total Defense & Special Teams points (League Championship Game starting lineup).
6. Total Placekicking points (League Championship Game starting lineup).
7. Total Bench points (all players on the bench week 12).

d. Determining the Playoff Wild Card Teams: In the event that there is a tie for a wild card team berth, the following guidelines will be used:
1. Total points in League Championship Game (League Championship Game starting lineup).

2. Regular season win/loss record (Week 1 through Week 11; Bronze: breakdown record, Week 6 through Week 11).
3. Total Quarterback points (QBs in starting lineups Week 1 through Week 11; Bronze: Week 6 through Week 11).
4. Total Defense & Special Teams points (DSTs in starting lineups Week 1 through Week 11; Bronze: Week 6 through Week 11).
5. Total Placekicking points (Ks in starting lineups Week 1 through Week 11; Bronze: Week 6 through Week 11).
6. Total Bench points (all players on the bench Week 1 through Week 11; Bronze: Week 6 through Week 11).

 

e. Determining the AFFL Championship Playoff Prize Winners:  If there is a tie in determining the teams with the top 5 point totals, the following guidelines will be used:

1. Recalculate total playoff points by taking the initial average starting playoff points from Weeks 1-12 (Weeks 6-12 for Bronze) to the thousandth decimal place.

2. Win/loss record (Week 1 through Week 12; Bronze: breakdown record, Week 6 through Week 11).
3. Total Quarterback points (QBs in starting lineups Week 13 through Week 16).
4. Total Defense & Special Teams points (DSTs in starting lineups Week 13 through Week 16).
5. Total Placekicking points (Ks in starting lineups Week 13 through Week 16).
6. Total Bench points (all players on the bench Week 13 through Week 16).
7. Total Bench points (all players on the bench Week 1 through Week 12; Bronze: Week 6 through Week 12).

 

f. Determining the Consolation Wild Card Teams: In the event that there is a tie for a consolation wild card team berth, the following guidelines will be used:
1. Regular season win/loss record (Bronze: breakdown record, Week 6 through Week 11).
2. Total Quarterback points (QBs in starting lineups Week 1 through Week 11; Bronze: Week 6 through Week 11).
3. Total Defense & Special Teams points (DSTs in starting lineups Week 1 through week 11; Bronze: Week 6 through Week 11).
4. Total Placekicking points (Ks in starting lineups Week 1 through Week 11; Bronze: Week 6 through Week 11).
5. Total Bench points (all players on the bench Week 1 through Week 11; Bronze: Week 6 through Week 11).

 

g. Determining the AFFL Consolation Playoff Prize Winners:  If there is a tie in determining the teams with the top 5 point totals the following guidelines will be used:

1. Total points from starting lineups (Week 1 through Week 11; Bronze: Week 6 through Week 11).
2. Win/loss record (Week 1 through Week 11; Bronze: breakdown record, Week 6 through Week 11).
3. Total Quarterback points (QBs in starting lineups Week 13 through Week 16).
4. Total Defense & Special Teams points (DSTs in starting lineups Week 13 through Week 16).
5. Total Placekicking points (Ks in starting lineups Week 13 through Week 16).
6. Total Bench points (all players on the bench Week 13 through Week 16).
7. Total Bench points (all players on the bench Week 1 through Week 11; Bronze: Week 6 through Week 11).


17. PRIZES

 

2006 COMPLETE PRIZE BREAKDOWN

AFFL.com Levels

Platinum

Gold

Silver

Bronze

Copper

Entry Fee

$1,200

$500

$150

$100

FREE

Championship Playoff Grand Prize*

$200,000

$75,000

$40,000

$25,000

TBD

Championship Playoff Runner-up

$20,000

$7,500

$4,000

$2,500

TBD

Championship Playoff 3rd Place

$10,000

$3,750

$2,000

$1,250

TBD

Championship Playoff 4th Place

$5,000

$1,875

$1,000

$625

TBD

Championship Playoff 5th Place

$3,600

$1,500

$625

$400

TBD

Each League Champion

$3,300

$1,350

$400

$250

TBD

Each League Runner-up

$1,300

$500

$150

$100

TBD

Consolation Playoff Winner

$3,600

$1,500

$625

$400

TBD

Consolation Playoff Runner-up

$2,400

$1,000

$475

$325

TBD

Consolation Playoff 3rd Place

$1,200

$500