American
Fantasy Football League®
2006 Official
Rules and Regulations
The
American Fantasy Football League (AFFL) is brought to you by International
Fantasy Sports L.L.C. (IFS). The
AFFL was designed to be an elite, high-class venue in which participants can
experience the challenge and excitement of fantasy football. Five levels of play will be described in
the following sections; they are Platinum, Gold, Silver, Bronze (short season),
and Copper (free level).
Participants are permitted to join multiple levels. All five levels will have a live, online
draft. The AFFL uses a head to head
regular season combined with points based playoffs to determine prize winners.
1.
PLATINUM, GOLD, SILVER, AND COPPER LEVEL OVERVIEW
The
Platinum and Gold levels will each consist of a maximum of 50 leagues with 12
teams per league. The Silver and
Copper levels will consist of a maximum of 100 leagues with 12 teams per
league. We ask that current customers
do not sign up for the he Copper level as it is intended for new AFFL participants;
however, if space is still available after August 1st, any participant may
sign up for the Copper level. The AFFL
regular season schedule will begin with the NFL’s Week 1, and conclude with the
NFL’s Week 11. A League
Championship Game will be held for each league on the NFL’s Week 12. In the Platinum and Gold levels, the
League Champions from each league, plus 12 wildcard teams will qualify for their
respective AFFL Championship Playoffs.
In the Silver and Copper levels, the League Champions from each league,
plus 24 wildcard teams will qualify for their respective AFFL Championship
Playoffs. Each of these four levels
will have a Grand Champion, which will be the winner of its AFFL Championship
Playoff. The Platinum, Gold,
Silver, and Copper Championship Playoffs, Consolation Playoffs, and Toilet Bowl
contest will be held from the NFL’s Week 13 through the NFL’s Week
16.
2.
BRONZE LEVEL (SHORT SEASON) OVERVIEW
The
Bronze level will consist of a maximum of 100 leagues with 12 teams per
league. The Bronze regular season
schedule will begin with the NFL’s Week 6, and conclude with the NFL’s Week
11. A League Championship Game will
be held for each league on the NFL’s Week 12. The League Champions from each league,
plus 24 wildcard teams will qualify for the Bronze level AFFL Championship
Playoffs. The Bronze Grand Champion
will be the winner of its AFFL Championship Playoff. The Bronze level Championship Playoffs,
Consolation Playoffs, and Toilet Bowl contest will be held from the NFL’s Week
13 through the NFL’s Week 16.
3.
SIGN-UP/REGISTRATION
Participants
must complete a simple registration form on the AFFL.com website via the sign-up
link. Payment must be received for
sign-up to be official. Acceptable
forms of payment are credit card, check, cashiers check, money order or
PayPal. At the time of
registration, the participant will select his/her draft time. See the Registration Instructions at
AFFL.com for more details.
4.
SIGN-UP/REGISTRATION
DEADLINE
IFS
must have received a participant’s online registration and entry fee by noon ET the day before
their selected draft time. The
draft schedule is available from the AFFL.com home page. The final draft day for Platinum,
Gold, and Silver is Labor Day, Monday, September 4th. Therefore, the final deadline for
registration submission for Platinum, Gold, and Silver is noon, ET on Sunday,
September 3rd. The
final draft day for Copper is Sunday, August 20th. Therefore, the final deadline for
registration submission for Copper is noon, ET on Saturday, August
19th. The final
draft day for Bronze is Saturday, October 14th. Therefore, the final deadline for
registration submission for Bronze is noon, ET on Friday, October
13th. Note that the
Bronze registration will not open until Monday, September 4th. However, there is no guarantee that
any of the draft sessions will still be available for any of the levels until
the specified deadline. As draft
times fill up, that draft session will be removed from the registration page,
and will no longer be available.
Remember, the entry fee must be received by IFS by the registration
deadline. If the participant is
mailing in a check or money order, it is the participant’s responsibility to
ensure that his/her entry fee has been received by IFS before the deadline,
regardless of the mail date. IFS is
not responsible for entry fees that have been delayed or lost by any mail
carrier. Incomplete, incorrect, or
falsified registrations will be disqualified.
5.
REGISTRATION CONFIRMATION
All
participants will receive an immediate registration confirmation email after
their registration has been electronically submitted. If paying by check, money order, or
cashiers check, a second email will be sent to acknowledge that the check has
been received, making the registration official.
6.
REGULAR SEASON STRUCTURE
a.
Platinum, Gold,
Silver and Copper: The
regular season for the Platinum, Gold, Silver, and Copper levels will consist of
a single round robin in every league with every team in each league playing
every other team in their league once.
In each head-to-head match up, the team accumulating the most points in
that particular game will receive a win, and the other team will receive a
loss. This will constitute the
regular season win/loss record.
This requires the AFFL regular season to be 11 weeks long (Week 1 through
Week 11).
b.
Bronze: The
regular season for the Bronze level will consist of six weeks (Week 6 through
Week 11), in which every team would play every other team in the twelve-team
league, each week (breakdown format).
In each head-to-head match up, the team accumulating the most points in
that particular game will receive a win, and the other team will receive a
loss. This will constitute the
regular season breakdown win/loss record.
7.
PLAYOFF STRUCTURE
a.
League Championship Game – All Levels: The
League Championship Game will take place in Week 12 of the AFFL season, and will
be used to determine each League Champion.
The two teams in the League Championship Game will be the team in the
league with the best win/loss record, and the remaining team in the same league
with the highest total points. The
team with the best win/loss record will be determined first. Since the other team in the League
Championship Game is determined by point totals only, it is possible that this team will have a
worse win/loss record than some of the remaining teams that do not make it to
the League Championship Game.
The team scoring the most points in this game will win the League
Championship.
b.
Championship Playoffs – All Levels: The Championship Playoffs will take
place from the NFL’s Week 13 through Week 16. For the Platinum and Gold levels there
will be a maximum of 62 teams in each of their AFFL Championship Playoffs; the
50 League Champions, plus 12 wild card teams. For the Silver, Bronze, and Copper
levels there will be a maximum of 124 teams in its AFFL Championship Playoffs;
the 100 League Champions, plus 24 wild card teams. The wild card teams will be taken from
the losers of the League Championship Games. Out of all of the combined losers of the
League Championship Games, the 12 teams (for the Platinum and Gold levels) or
the 24 teams (for the Silver, Bronze, and Copper levels) with the highest point
total during the regular season (Week 1 through Week 11 for Platinum, Gold,
Silver, and Copper; and Week 6 through Week 11 for Bronze) will advance to their
AFFL Championship Playoffs. Each team in the AFFL Championship Playoffs will
start the Playoffs with their average point total from all
players in their starting lineups Week 1 through Week 12 for Platinum, Gold,
Silver, and Copper; and Week 6 through Week 12 for Bronze. This average will be carried to the
hundredth decimal place. Points
earned from all players in lineups Week 13 through Week 16 will be added to this
average. This total will be a
team’s AFFL Championship Playoff point total. The prize winners will be awarded based
on this point total. The teams with
the top five point totals will receive prizes. The team with the highest AFFL
Championship Playoff point total will be named the 2006 American Fantasy Football League Grand
Champion. All five levels will
name a Grand Champion.
c.
Consolation Playoffs:
For the
Platinum and Gold levels, every loser of all the League Championship Games that
did not qualify for a spot in its AFFL Championship Playoffs (a maximum of 38
teams each level) plus a maximum of 52 consolation wild card teams for each
level, will play in their respective AFFL Consolation Playoffs. For the Silver, Bronze, and Copper
levels, every loser of all the League Championship Games that did not qualify
for a spot in its AFFL Championship Playoffs (a maximum of 76 teams), plus a
maximum of 124 consolation wild card teams, will play in their respective AFFL
Consolation Playoffs. Consolation
wild card teams will be determined based on total regular season points (all
players from starting lineups Week 1 through Week 11 for Platinum, Gold, Silver,
and Copper; and all players from starting lineups Week 6 through Week 11 for
Bronze). The AFFL Consolation
Playoffs will have the same format as the AFFL Championship Playoffs, with one
exception: teams will NOT start with their average point total from the season;
ALL TEAMS IN THE AFFL CONSOLATION
PLAYOFFS WILL START THE PLAYOFFS WITH ZERO FANTASY
POINTS.
d.
Toilet Bowl Contest: The Toilet Bowl Contest is available in
all five levels. All teams that do
not qualify for the Championship or Consolation Playoffs will play in the Toilet
Bowl Contest during Weeks 13 through 16.
Teams will start the Toilet Bowl Contest with zero fantasy points. Prizes will consist of AFFL
merchandise.
8.
LEAGUE PLACEMENT AND DRAFT ORDER
Upon
registration, teams will be randomly placed in leagues of 12, based on their
chosen draft day and time. The time
of registration does not affect the league placement. Also, upon registration, the draft order
will be randomly assigned by a computerized placement in one of 12 slots. This method of placement allows
participants to find out their draft order regardless of whether the league is
full. Note that the AFFL may close
draft times early in order to preserve complete leagues of 12. We will ensure that everyone is
placed in full leagues of 12 teams prior to the draft. For the Platinum, Gold, Silver and Copper
levels, team pages with league assignments and draft orders will be
available on June 1, 2006, or immediately after registration, when registering
after June 1, 2006. For the Bronze
level, team pages will be available on September 4, 2006, however, the league
placement and draft order will not be posted until registration for each draft
time has closed. If paying by
check, your team pages will not be available until the check has been
received.
9.
JOINING MULTIPLE LEAGUES AND LEVELS
Participants
are permitted to register for as many teams in each level as they would
like. If there are duplicate
registrations by a participant for the same level, we will ensure that each
registration will be placed in a separate league. The AFFL recommends that
participants do not register for more than one team at any given draft
time. Although the software is
capable of allowing a participant to draft more than one team at a time, it is
very difficult to do so.
Participants will only need one username and password if they have
multiple teams.
10.
Co-MANAGEMENT
There
is no limit to the amount of Co-Managers a team can have. However, a single name and address must
be selected as the principal participant for each team, and only one name can be
entered for co-managers. Any prize
won will be mailed to the principal participant’s address, with prize checks
made out to the principal participant only.[1] Also, only one username and password is
given to a team. This includes, but
is not limited to, the draft. INTERNATIONAL FANTASY SPORTS AND AFFL ARE
NOT RESPONSIBLE FOR THE ACTIONS OF CO-MANAGEMENT AND/OR OTHERS TO WHOM THE
PARTICIPANT HAS DISTRIBUTED HIS/HER USERNAME AND PASSWORD. THE ABOVE ARE ALSO NOT RESPONSIBLE FOR
THE ACTIONS OF THE PRINCIPAL PARTICIPANT, SHOULD HE/SHE FAIL TO DISPERSE PRIZE
MONEY TO ANY INVOLVED PARTY.
11. THE
ONLINE DRAFT
The
draft schedule is available for viewing via a link at AFFL.com. The draft is conducted using software
created by Mock Draft Central, specifically for AFFL. Teams will be able to sign in to their
draft 30 minutes prior to the draft start time. It is strongly recommended that each
team sign in at this time. The
draft will be conducted in a serpentine method starting the first round with
team 1, proceeding through team 12.
The second round will start with team 12 and will proceed through team 1;
the third round will begin with team 1 and end with team 12, etc. until 20
rounds have been completed. This
will result in a 20 player roster.
There is no requirement for any team to draft a specific number of
players at any specific position; however, there are lineup submission
requirements stated in section 13 of the Rules and Regulations. It is the participant’s responsibility
to draft the appropriate players in order to fill the necessary positions for
the lineup submission requirements.
Most drafts last approximately 2 ˝ hours, however, participants should
allow for 3 hours or more.
a.
Draft Attendance: Draft
attendance is mandatory.
Participants must log in to their league, and sign in to the online draft
no later than five minutes prior to the
draft start time. It is
recommended that participants log in to the draft at the earliest available
time, 30 minutes prior to the draft start time. In the event that the participant (or
co-management) does not sign in to the online draft, the participant’s team will
be automatically selected. The
automatic selections will be the best available player based on the player
rankings in the draft kit. If a
participant signs in to the online draft after the draft has started, he will be
able to select his next player; however, if any previous automatic selections
have been made, they would still apply.
b.
Co-Management during the Draft: Only
one username and password is given to a team, however co-managers may be logged
into the draft at the same time as the principal participant. Note that during the draft, all
co-managers have equal ability to select players. This means that if a co-manager selects
a player before the principal participant, his/her selection is the one
taken.
c. Time
Limits: First 6
rounds: The
time limit for player selection for each team in the first six rounds is two
minutes. Last 14 rounds: The
time limit for player selection for each team in the last fourteen rounds is one
minute and thirty seconds. If a
team fails to choose a player in the given time frame, their pick will
automatically be selected based on the player rankings in the draft kit. If a team misses two picks in a row, it
will be placed on Autopick. After a
given team is placed on Autopick, it will be necessary for them to unselect the
Autopick in order to keep the computer from selecting its pick. Other teams must be aware of the teams
that are on Autopick, due to the fact that those team’s selections will happen
in thirteen seconds (this could give the illusion that a given team has more
time prior to their next turn than they really do). SELECTIONS MUST BE SUBMITTED BY THE TIME
LIMIT TO AVOID AN AUTOMATIC SELECTION.
THERE ARE NO EXCEPTIONS TO THE TIME LIMIT. THE POSTED CLOCK MAY BE DELAYED DUE TO
MANY REASONS. IFS ASSUMES NO
RESPONSIBILITY FOR SLOW INTERNET CONNECTION SPEEDS; IT IS THEREFORE THE
RESPONSIBILITY OF THE PARTICIPANTS TO MAINTAIN THEIR OWN CLOCK. THE DRAFT WILL NOT BE STOPPED OR TURNED
BACK FOR ANY REASON WITH THE EXCEPTION OF TECHNICAL DIFFICULTIES ON THE PART OF
AFFL OR MOCK DRAFT CENTRAL.
d.
Breaks: There
will be an 8 minute break after the end of the 6th and
13th rounds.
e. The
Team Roster: Each
team’s roster can have no more than 20 players. IT IS THE PARTICIPANT’S RESPONSIBILITY TO
VERIFY THAT HIS/HER TEAM ROSTER IS CORRECT BEFORE LEAVING THE DRAFT, AND AFTER
IT IS UPLOADED TO THE LEAGUE MANAGEMENT WEBSITE. It is the participant’s responsibility
to report any errors to International Fantasy Sports within 24 hours of the end
of the draft.
f. Week
1 Lineups: The
AFFL suggests that each team set their Week 1 lineup immediately following the
draft. However, each team will be
allowed to modify their Week 1 lineup based on normal lineup submission (See
below – Lineup Submission).
g.
Trades – Draft Picks: To
prevent collusion, no trading of draft picks is allowed.
h. Mock
Drafts: Mock
drafting, provided by Mock Draft Central, will be available from June
1st through September 4th for Platinum, Gold, Silver, and
Copper. Mock drafting is not
available for Bronze contestants.
Platinum and Gold participants have unlimited full access to mock
drafting. The following are
included in the full access package: participant’s team vs. 11 computer players,
AFFL prescheduled 12 team mock drafts, and full access to Mock Draft Central to
set up your own mock drafts (or join drafts set up by others) against AFFL
teams, the computer, or other players from other fantasy leagues around the
country. Silver participants have
unlimited access to mock draft their team vs. 11 computer players; however,
Silver level participants who wish to have full access to Mock Draft Central
will be charged a fee of $4. Copper
participants will have access to a draft demo, and may purchase full access mock
drafting for $6.
12.
TRADES
The
AFFL does not allow any trading in order to avoid collusion. Free agents, however, can be acquired
(See below – Free Agents).
13.
LINEUP SUBMISSION
Lineups
will be available to be modified before each week and future weeks all
season.
a.
Lineup Roster: It is
up to the participant to determine his or her desired lineup using the
guidelines in this section. The
lineup roster MUST consist of the
following players:
1
Quarterback
2 Wide Receivers
2 Running Backs
1 Tight End
1 Place
Kicker
1 Defense & Special Teams
2 Flex
Players (WR, RB, or TE)
If no
Week 1 lineup is submitted, the AFFL will be forced to randomly determine your
lineup. After Week 1, it is up to
the participant to make changes to his/her team’s lineup. If no lineup changes are submitted, your
starting lineup will remain set to that of the previous week.
b.
Method of Submission:
Lineups should be submitted via the Internet by going to http://games.affl.com.
c.
Lineup Submission Guidelines: The
deadline for lineup submission is 10 minutes prior to the game time for the
player that you are submitting as a starter. Although it is possible to submit
your lineup until just before kickoff, there is no guarantee that the changes
will update unless the lineup has been submitted by the 10 minute prior to
kickoff deadline. If there is a
problem in submitting your lineup, you MUST call or email AFFL with your desired
lineup changes before the deadline, otherwise no reparative action can be taken;
no exceptions.
d. Bye
Week Lineup Adjustment: Each
Tuesday at 12:00 PM ET all bye week players are automatically benched from each
participant’s starting roster, and are replaced by the player with the highest
average fantasy points that meets the particular roster spot that was
benched. Participants will still
have the full lineup submission timeframe each week to start/bench modified
players. Each automatic
substitution that is not modified by the participant during the week will be
automatically reversed the following week.
This action is done to prevent any unfair advantage gained due to a
participant that does not set their roster for a given
week.
14.
FREE AGENTS
All
players that are not on a team roster in a participant’s league are available
free agents, and will be placed into the free agent market.
a. Free
Agent Time Period: The
free agent market begins for the season after Week 1 is completed, and
terminates with the end of Week 11 (the free agent market is only open during
the regular season). The free agent
market opens after Week 6 is completed for the Bronze level. However, for all levels, a player that
is dropped by any team after Week 7 (i.e. October 24 and beyond) cannot
be acquired by another team, nor reacquired by the team that dropped him. The free agent market opens on Tuesday
of each week at 12:00 PM ET, and will remain open until the following Thursday
at 12:00 PM ET. While the market is
open, a team can adjust, add, or remove its bids until the market closes. The time in which participants place
their free agent bids does not affect the results of the bidding, i.e. it does
not matter if the bid is placed on Tuesday at 1:00 PM ET, or Thursday at 11:00
AM ET. The results of the winning
bids will be posted to the rosters by Thursday at 2:00 PM ET. Participants need to ensure that they
have adequate back-up players before the final free agent acquisition deadline.
If a team does not have an available player for a position, that
position will remain vacant, resulting in zero points for that position,
including the Playoffs; no exceptions.
b. Free
Agent Market Description: The
AFFL free agent process is based on a “Salary Cap” system. Over the course of the regular season a
team will have a “Free Agent Salary Cap” of $2,000. Platinum, Gold, Silver, and Bronze teams
will start with the full $2000 Free Agent Dollars. Copper teams will start with $100 Free
Agent Dollars; however, they may purchase up to $1,900 Free Agent Dollars at $2
for every $100 Free Agent Dollars.
Every team will have an opportunity to participate in the free agent
market to acquire free agents each week.
Every team in the free agent market will be able to bid part or all of
their free agent dollars on available free agent players. No other team in the league will be able
to see your bid. The team with the
highest bid on a particular player will win that free agent player. The team with the winning bid will have
a reduction in “Salary Cap” room in the amount of their bid. A team will be able to bid each week
until their “Salary Cap” is $0; at that time they will not be permitted to bid
on any more free agents for the remainder of the season. A team that has won the bid for a
particular player must make room in their roster for their new acquisition by
releasing a player of their choice.
Players that are released by a team will become available in the free
agent market for the following week.
FREE AGENT DOLLARS ARE FICTITIOUS.
A PLAYER THAT IS DROPPED AFTER WEEK 7 CANNOT BE ACQUIRED BY ANOTHER TEAM
NOR REACQUIRED BY THE TEAM THAT DROPPED HIM.
c. Free
Agent Guidelines:
- Bid amounts must be whole dollars
from $1 to $2000.
- A free agent bid consists of a
primary bid, plus as many conditional bids as you would like to place on that
primary bid.
- The top line is the primary
bid. The second, third, fourth
(etc.) lines are conditional bids to the primary
bid.
a.
This means that
if you don’t win the primary bid, the next player that you have a chance to win
is the first conditional bid. If
you lose the primary and the first conditional bid, the program will move down
to the next conditional bid, etc.
- You may place as many free agent
bids as you would like. After you
submit each bid, you will be asked if you would like to place another
bid.
- There is no preference given to
the order in which your free agent bids are placed.
6.
You can only
win one player from each free agent bid.
7.
You cannot have
the same ADD player more than once in the same free agent bid. If you do, only the first bid on that
player will be considered.
8.
If any bid has
a zero dollar amount, it will be disregarded (this includes conditional
bids).
9.
If you bid an
amount that will put you over your remaining free agent dollars, your bid(s)
will be disregarded.
10. You cannot win 2 players if they
have the same drop player listed by them (even if you are the highest bidder on
both).
a.
Keep this in
mind when placing multiple free agent bids.
- You cannot bid on the same player
as the primary bid in multiple free agent bids for different dollar
amounts. If you do this, only the
highest dollar bid will be considered for that
player.
d. Bid
Tiebreaker: If 2
or more teams have placed equal bids for a player, and this dollar amount is the
highest bid placed, the following tiebreakers will be used to determine the
winner. The tiebreakers will start
with number 1, and proceed down the list until only one team is remaining.
1.
Lowest total points (all players from starting lineups Week 1 through current
week; Bronze: Week 6 through current week).
2. Worst win/loss record (Bronze:
breakdown record).
3. Lowest total Quarterback points (QBs in starting
lineups Week 1 through current week; Bronze: Week 6 through current week).
4.
Lowest total Defense & Special Teams points (DSTs in starting lineups Week 1
through current week; Bronze: Week 6 through current week).
5. Lowest total
Placekicking points (Ks in starting lineups Week 1 through current week; Bronze:
Week 6 through current week).
6. Lowest previous week’s points (previous
week’s starting lineup).
7.
Lowest draft position.
15.
SCORING AND CALCULATIONS
The
following allotted fantasy points will be awarded when a player or defense and
special team in the lineup performs any of the following actions. The AFFL uses action based scoring; any
player, regardless of position, performing any of the following actions will
receive fantasy points for that action.
There are a few obvious exceptions (See Footnotes). All fantasy points received or deducted
will be carried out to the tenth decimal place (e.g. a QB throwing 355 yards
will score 20.5 fantasy points for those yards). Tenths of points are given as whole
increments, not rounded (e.g. a QB throwing 157 yards will score 7.8
points). Negative yardage will
result in negative points (e.g. -1 yard results in -0.1 points) for the
following sections: a, b, and c.
Scores will be preliminarily posted each Tuesday at 12:00 PM ET. However, scores can change through the
following Friday at 12:00 PM ET based on statistical adjustments by the
NFL. Statistics are locked each
Friday at 12:00 PM ET, and all games will go final at that time (Exception: Week
11 games will go final on Thursday, November 23rd at 11:00 AM
ET). Point disputes must be
reported to the AFFL by way of email or phone by Friday at 12:00 PM ET (Thursday
at 11:00 AM ET for Week 11) following the week in question; otherwise, the
scores posted on Friday at 12:00 PM ET (Thursday at 11:00 AM ET for Week 11) of
each week are final.
a.
Passing:
1 point for each 20 passing yards
from 0 – 300.
1 point
for each 10 passing yards from 301+.
-2 points for each interception
thrown.
6
points for each passing TD.
2
additional points for each passing TD from 51+ yards.
2 points for each
2-point conversion.
-2
points for each fumble lost
b.
Receiving:
1
point for each 10 yards receiving.
1 point for each catch.
6
points for each receiving TD.
2
additional points for each receiving TD from 51+ yards.
2 points for each 2
point conversion.
-2
points for each fumble lost.
c.
Rushing:
1
point for each 10 rushing yards.
6 points for each rushing TD.
2
additional points for each rushing TD from 51+ yards.
2 points for each 2
point conversion.
-2
points for each fumble lost.
d.
Placekicking:
1
point for each PAT.
3 points for each FG of 1 – 39 yards.
4 points for
each FG of 40 – 47 yards.
5 points for each FG of 48 – 54 yards.
6 points
for each FG of 55+ yards.
e.
Defense & Special Teams Scoring:
6
points for each TD (interception return, fumble return, punt or kickoff return,
blocked FG return, missed FG return, and blocked punt return, no yardage points
given – Note that the player scoring the TD is also credited with a TD)[2].
2
additional points for each TD from 51+ yards.
1 point for each sack.
2
points for each takeaway (interception and fumble recovery)[3].
2 points for
each safety.
20 points for each shutout[4].
15 points for
allowing between 1 – 3 points.
10
points for allowing between 4 – 10 points.
5
points for allowing between 11 – 15 points.
-1 point for every 10 points
allowed above 20 points (e.g. a team that allows 21 – 30 points would receive -1
point; however, a team that allows 31 – 40 points will receive -2 points,
etc.).
16.
TIEBREAKERS
a.
Determining the Best Win/Loss Record (Bronze: Best Breakdown
Record): At the
conclusion of Week 11, in the event that there is a tie for the best win/loss
record (Bronze: best breakdown record), the following tiebreakers will be used
to select the team that advances to the League Championship Game:
1. Total
regular season points (all players from starting lineups Week 1 through Week 11;
Bronze: Week 6 through Week 11).
2. Total Quarterback points (QBs in starting
lineups Week 1 through Week 11; Bronze: Week 6 through Week 11).
3. Total
Defense & Special Teams points (DSTs in starting lineups Week 1 through Week
11; Bronze: Week 6 through Week 11).
4. Total Placekicking points (Ks in
starting lineups Week 1 through Week 11; Bronze: Week 6 through Week 11).
5.
Total Bench points (all players on the bench Week 1 through Week 11; Bronze:
Week 6 through Week 11).
b.
Determining the Team With the Highest Point Total: The
following guidelines will be used in the case of a tie in determining the
remaining team with the highest point total to compete in the League
Championship Game:
1.
Total Quarterback points (QBs in starting lineups Week 1 through Week 11;
Bronze: Week 6 through Week 11).
2. Total Defense & Special Teams points
(DSTs in starting lineups Week 1 through Week 11; Bronze: Week 6 through Week
11).
3. Total Placekicking points (Ks in starting lineups Week 1 through Week
11; Bronze: Week 6 through Week 11).
4. Total Bench points (all players on
the bench Week 1 through Week 11; Bronze: Week 6 through Week 11).
c.
Determining the League Championship Game Winner: If
there is a tie in the League Championship Game, the following guidelines will be
used to determine the winner:
1.
Total regular season points (all players from starting lineups week 1 through
week 11; Bronze: Week 6 through Week 11).
2. Head-to-head in the regular
season (Platinum, Gold, Silver, and Copper only).
3. Regular season win/loss
record (Week 1 through Week 11; Bronze: breakdown record, Week 6 through Week
11).
4. Total Quarterback points (League Championship Game starting
lineup).
5. Total Defense & Special Teams points (League Championship
Game starting lineup).
6. Total Placekicking points (League Championship Game
starting lineup).
7. Total Bench points (all players on the bench week
12).
d.
Determining the Playoff Wild Card Teams: In the
event that there is a tie for a wild card team berth, the following guidelines
will be used:
1. Total points in League Championship Game (League
Championship Game starting lineup).
2.
Regular season win/loss record (Week 1 through Week 11; Bronze: breakdown
record, Week 6 through Week 11).
3. Total Quarterback points (QBs in starting
lineups Week 1 through Week 11; Bronze: Week 6 through Week 11).
4. Total
Defense & Special Teams points (DSTs in starting lineups Week 1 through Week
11; Bronze: Week 6 through Week 11).
5. Total Placekicking points (Ks in
starting lineups Week 1 through Week 11; Bronze: Week 6 through Week 11).
6.
Total Bench points (all players on the bench Week 1 through Week 11; Bronze:
Week 6 through Week 11).
e.
Determining the AFFL Championship Playoff Prize Winners: If there is a tie in determining the
teams with the top 5 point totals, the following guidelines will be
used:
1.
Recalculate total playoff points by taking the initial average starting playoff
points from Weeks 1-12 (Weeks 6-12 for Bronze) to the thousandth decimal
place.
2.
Win/loss record (Week 1 through Week 12; Bronze: breakdown record, Week 6
through Week 11).
3. Total Quarterback points (QBs in starting lineups Week
13 through Week 16).
4. Total Defense & Special Teams points (DSTs in
starting lineups Week 13 through Week 16).
5. Total Placekicking points (Ks
in starting lineups Week 13 through Week 16).
6. Total Bench points (all
players on the bench Week 13 through Week 16).
7. Total Bench points (all
players on the bench Week 1 through Week 12; Bronze: Week 6 through Week
12).
f.
Determining the Consolation Wild Card Teams: In the
event that there is a tie for a consolation wild card team berth, the following
guidelines will be used:
1. Regular season win/loss record (Bronze:
breakdown record, Week 6 through Week 11).
2. Total Quarterback points (QBs
in starting lineups Week 1 through Week 11; Bronze: Week 6 through Week
11).
3. Total Defense & Special Teams points (DSTs in starting lineups
Week 1 through week 11; Bronze: Week 6 through Week 11).
4. Total
Placekicking points (Ks in starting lineups Week 1 through Week 11; Bronze: Week
6 through Week 11).
5. Total Bench points (all players on the bench Week 1
through Week 11; Bronze: Week 6 through Week 11).
g.
Determining the AFFL Consolation Playoff Prize Winners: If there is a tie in determining the
teams with the top 5 point totals the following guidelines will be
used:
1.
Total points from starting lineups (Week 1 through Week 11; Bronze: Week 6
through Week 11).
2. Win/loss record (Week 1 through Week 11; Bronze:
breakdown record, Week 6 through Week 11).
3. Total Quarterback points (QBs
in starting lineups Week 13 through Week 16).
4. Total Defense & Special
Teams points (DSTs in starting lineups Week 13 through Week 16).
5. Total
Placekicking points (Ks in starting lineups Week 13 through Week 16).
6.
Total Bench points (all players on the bench Week 13 through Week 16).
7.
Total Bench points (all players on the bench Week 1 through Week 11; Bronze:
Week 6 through Week 11).
17. PRIZES
|
2006
COMPLETE PRIZE BREAKDOWN |
AFFL.com Levels |
Platinum |
Gold |
Silver |
Bronze |
Copper |
|
Entry
Fee |
$1,200
|
$500
|
$150
|
$100 |
FREE |
|
Championship
Playoff Grand Prize* |
$200,000
|
$75,000
|
$40,000
|
$25,000 |
TBD |
|
Championship
Playoff Runner-up |
$20,000
|
$7,500
|
$4,000
|
$2,500 |
TBD |
|
Championship
Playoff 3rd Place |
$10,000
|
$3,750
|
$2,000
|
$1,250 |
TBD |
|
Championship
Playoff 4th Place |
$5,000
|
$1,875
|
$1,000
|
$625 |
TBD |
|
Championship
Playoff 5th Place |
$3,600
|
$1,500
|
$625
|
$400 |
TBD |
|
Each
League Champion |
$3,300
|
$1,350
|
$400
|
$250 |
TBD |
|
Each
League Runner-up |
$1,300
|
$500
|
$150
|
$100 |
TBD |
|
Consolation
Playoff Winner |
$3,600
|
$1,500
|
$625
|
$400 |
TBD |
|
Consolation
Playoff Runner-up |
$2,400
|
$1,000
|
$475
|
$325 |
TBD |
|
Consolation
Playoff 3rd Place |
$1,200
|
$500
|